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Replay

9 essays tagged with Replay.

May 14, 2026·7 min read·Intermediate

Harness Improvement Loops Need Replayable Environments

Why harness improvement needs replayable episodes, bounded mutations, scorecards, source closure, and promotion gates.

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May 9, 2026·18 min read·Intermediate

Agentic AI Systems Before and After ContextOS

A table-first guide to why agentic systems need bounded context, governed tools, typed decisions, replay, evaluation, and controlled improvement.

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May 9, 2026·6 min read·Intermediate

Replay Harness in Code: Reproducing a DecisionRecord Byte-for-Byte

A TypeScript build-along for replay: input loading, hash-chain verification, canonical loop replay, and DecisionRecord diffing.

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May 8, 2026·5 min read·Intermediate

End-to-End Refund: How 12 Primitives Compose in One Production Run

A single refund run traced through 12 ContextOS primitives, from invokeAgent envelope to byte-equal replay.

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April 18, 2026·8 min read·Intermediate

Context Graphs: Decision Lineage as a System of Record

How hash-chained DecisionRecords turn execution-time context into a queryable lineage graph for why an agent acted.

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April 15, 2026·7 min read·Intermediate

From Operator Correction to Released StrategyRule: The Improvement Loop, Coded

How one operator correction becomes a reviewed, replayed, versioned StrategyRule that prevents repeat agent failures.

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April 8, 2026·8 min read·Intermediate

Replay Is the Real Audit Log

Why "we have logs" is not an audit story, and what a hash-chained Decision Record plus canonical replay actually buys you when an incident hits.

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March 2, 2026·14 min read·Intermediate

Beyond Prompts: The Architecture of Trust for Agentic AI

Building a governed decision runtime across Intelligence, Context, Decision, Action, and Trust — with evaluator scoring, approval tiers, and replay-bound audit.

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February 4, 2026·8 min read·Intermediate

Context Engineering in Production

Why most agent failures are not model failures — they are context failures — and what changes when context becomes a versioned, testable, replayable contract.

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