Replay
9 essays tagged with Replay.
Harness Improvement Loops Need Replayable Environments
Why harness improvement needs replayable episodes, bounded mutations, scorecards, source closure, and promotion gates.
Agentic AI Systems Before and After ContextOS
A table-first guide to why agentic systems need bounded context, governed tools, typed decisions, replay, evaluation, and controlled improvement.
Replay Harness in Code: Reproducing a DecisionRecord Byte-for-Byte
A TypeScript build-along for replay: input loading, hash-chain verification, canonical loop replay, and DecisionRecord diffing.
End-to-End Refund: How 12 Primitives Compose in One Production Run
A single refund run traced through 12 ContextOS primitives, from invokeAgent envelope to byte-equal replay.
Context Graphs: Decision Lineage as a System of Record
How hash-chained DecisionRecords turn execution-time context into a queryable lineage graph for why an agent acted.
From Operator Correction to Released StrategyRule: The Improvement Loop, Coded
How one operator correction becomes a reviewed, replayed, versioned StrategyRule that prevents repeat agent failures.
Replay Is the Real Audit Log
Why "we have logs" is not an audit story, and what a hash-chained Decision Record plus canonical replay actually buys you when an incident hits.
Beyond Prompts: The Architecture of Trust for Agentic AI
Building a governed decision runtime across Intelligence, Context, Decision, Action, and Trust — with evaluator scoring, approval tiers, and replay-bound audit.
Context Engineering in Production
Why most agent failures are not model failures — they are context failures — and what changes when context becomes a versioned, testable, replayable contract.